Hi everybody,

I'm investigating the possibility to do smooth scaled stretch blitting 
with DirectFB but I don't seem to get it working.

I've compiled DirectFB using the --with-smooth-scaling flag and I'm 
running DirectFB taken out from git today.

I've even tried to remove the gfxdrivers to run all in software but 
still the output seems linearly scaled (doesn't look good).

I've enabled smooth scaling using:

DFBSurfaceRenderOptions render_options = 
(DFBSurfaceRenderOptions)(DSRO_SMOOTH_UPSCALE | DSRO_SMOOTH_DOWNSCALE);

srfc->SetRenderOptions( srfc, render_options );
tmpsurface->StretchBlit (tmpsurface, srfc, NULL, &rect2);

I wonder what I'm missing out here?

Thanks,

Kim

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