O/H Denis Oliver Kropp έγραψε: > George Tsalikis wrote: >> Is it usable? May i draw with OpenGL on a DFBSurface? If so could i have >> an example? > > Look at the examples in the DirectFBGL package. > > You can render to any DirectFB surface using RGB32 or ARGB. > > I'll also add a way to use any DirectFB surface as a texture as well. > > Internally, this is working already, but there needs to be a public API. > > All software fallbacks and other CPU access works as well using up- and > downloads of texture data to synchronize between the directly addressable > system memory buffer and the "hidden" texture/pixmap data. > > In 1.3.0 this is using full transfers, but I'll commit the 1.5.0 (pre-2.0) > branch shortly which does partial validation and invalidation of allocations > based on operations being performed, e.g. df_andi is a very good test case. > Only the penguins are rendered in software. With just a few penguins the > transfer is limited to those few areas (in both directions). My framerate > went from 40-80 fps in the beginning up til 800 fps now (with a few penguins > running accross)... > > It is really a lot that changed already and I need to finish some more things > before the +10326/-1996 diff (as of now) can go public :) > > Multi Vendor Trans API made easy... :-D >
It doesn't work so far. this is the typical error: http://pastebin.ca/1239941 _______________________________________________ directfb-users mailing list directfb-users@directfb.org http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-users