O/H Denis Oliver Kropp έγραψε:
> George Tsalikis wrote:
>> Is it usable? May i draw with OpenGL on a DFBSurface? If so could i have 
>> an example?
> 
> Look at the examples in the DirectFBGL package.
> 
> You can render to any DirectFB surface using RGB32 or ARGB.
> 
> I'll also add a way to use any DirectFB surface as a texture as well.
> 
> Internally, this is working already, but there needs to be a public API.
> 
> All software fallbacks and other CPU access works as well using up- and
> downloads of texture data to synchronize between the directly addressable
> system memory buffer and the "hidden" texture/pixmap data.
> 
> In 1.3.0 this is using full transfers, but I'll commit the 1.5.0 (pre-2.0)
> branch shortly which does partial validation and invalidation of allocations
> based on operations being performed, e.g. df_andi is a very good test case.
> Only the penguins are rendered in software. With just a few penguins the
> transfer is limited to those few areas (in both directions). My framerate
> went from 40-80 fps in the beginning up til 800 fps now (with a few penguins
> running accross)...
> 
> It is really a lot that changed already and I need to finish some more things
> before the +10326/-1996 diff (as of now) can go public :)
> 
> Multi Vendor Trans API made easy... :-D
> 

It doesn't work so far. this is the typical error: 
http://pastebin.ca/1239941

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