George Tsalikis wrote:
> O/H Denis Oliver Kropp έγραψε:
>> George Tsalikis wrote:
>>> Is it usable? May i draw with OpenGL on a DFBSurface? If so could i have 
>>> an example?
>> Look at the examples in the DirectFBGL package.
>>
>> You can render to any DirectFB surface using RGB32 or ARGB.
>>
>> I'll also add a way to use any DirectFB surface as a texture as well.
>>
>> Internally, this is working already, but there needs to be a public API.
>>
>> All software fallbacks and other CPU access works as well using up- and
>> downloads of texture data to synchronize between the directly addressable
>> system memory buffer and the "hidden" texture/pixmap data.
>>
>> In 1.3.0 this is using full transfers, but I'll commit the 1.5.0 (pre-2.0)
>> branch shortly which does partial validation and invalidation of allocations
>> based on operations being performed, e.g. df_andi is a very good test case.
>> Only the penguins are rendered in software. With just a few penguins the
>> transfer is limited to those few areas (in both directions). My framerate
>> went from 40-80 fps in the beginning up til 800 fps now (with a few penguins
>> running accross)...
>>
>> It is really a lot that changed already and I need to finish some more things
>> before the +10326/-1996 diff (as of now) can go public :)
>>
>> Multi Vendor Trans API made easy... :-D
>>
> 
> It doesn't work so far. this is the typical error: 
> http://pastebin.ca/1239941

What does glxinfo say?

-- 
Best regards,
   Denis Oliver Kropp

.------------------------------------------.
| DirectFB - Hardware accelerated graphics |
| http://www.directfb.org/                 |
"------------------------------------------"
_______________________________________________
directfb-users mailing list
directfb-users@directfb.org
http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-users

Reply via email to