Hi all,

I'm revisiting DFB after a long while. Nice to see the advancement made,
congratulations on the progress made so far.

A couple of quick questions: I'm referring to the 1.3 release.

General:
1. Are there example applications to play with making use of the newer
features such as multiple composited planes?
2. In that respect, where can I find a list of projects using DFB?
3. I'd like to understand the rationale behind running X over DFB - what's
in it for users in terms of performance?
4. Is there a sane way of searching through the archives of the DFB lists?
5. Against what does df_dok measure performance? what is the baseline?
6. I can't seem to be able to use neither my serial keyboard nor USB
keyboard, nor USB mouse (they work fine in X, serial console and network
terminal). I don't have Linux input support yet. Any idea what I'm missing?
maybe it's a directfbrc issue?

Driver development:
1. I'm having trouble with the concepts of surface, layer and region. I'd
appreciate an explanation or a link to one.
2. My platform has special requirements for visible buffers (lets say the
front and back main color buffer, which may be outputted to the compositor
and/or for display) while it gives more freedom when it comes to off-screen
buffers. How do I make DFB aware of this?
3. Most examples (at least from 1.2 examples release) seem to use update
region (with a new offset) as means of double buffering. Why not simply use
a double buffer and flip with Flip? or am I missing the meaning of Flip and
Update?

That's it for now :)

Thanks.
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