Hi all, I'm revisiting DFB after a long while. Nice to see the advancement made, congratulations on the progress made so far.
A couple of quick questions: I'm referring to the 1.3 release. General: 1. Are there example applications to play with making use of the newer features such as multiple composited planes? 2. In that respect, where can I find a list of projects using DFB? 3. I'd like to understand the rationale behind running X over DFB - what's in it for users in terms of performance? 4. Is there a sane way of searching through the archives of the DFB lists? 5. Against what does df_dok measure performance? what is the baseline? 6. I can't seem to be able to use neither my serial keyboard nor USB keyboard, nor USB mouse (they work fine in X, serial console and network terminal). I don't have Linux input support yet. Any idea what I'm missing? maybe it's a directfbrc issue? Driver development: 1. I'm having trouble with the concepts of surface, layer and region. I'd appreciate an explanation or a link to one. 2. My platform has special requirements for visible buffers (lets say the front and back main color buffer, which may be outputted to the compositor and/or for display) while it gives more freedom when it comes to off-screen buffers. How do I make DFB aware of this? 3. Most examples (at least from 1.2 examples release) seem to use update region (with a new offset) as means of double buffering. Why not simply use a double buffer and flip with Flip? or am I missing the meaning of Flip and Update? That's it for now :) Thanks.
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