Niels, thanks a lot for the answers! Allow me to follow up (and with your permission I won't do it inline to avoid clutter):
1. df_dok - I understand CPU usage metrics. What I want to know (and I guess I could dig in the benchmark code) is how the bar graph, shown for each accelerated operation at the end of the benchmark, is normalized. 2. Input - when I say that I don't have Linux input support I mean that while I have serial, USB and PS/2 (emulated) support in the serial console, in network terminals and under X, I don't have kernel support for the new input architecture ("linux input", http://atrey.karlin.mff.cuni.cz/~vojtech/input/, also see the inputdrivers/linux_input in directfb 1.3 source package). Since my input devices work fine on the other software environments I'm guessing it's a configuration issue that I'm having. In any case I tried the df_input example and from it I learned that my USB keyboard does in fact work but the keys are all messed up. Hopefully this would ring a bell for you. My mouse doesn't seem to work at all in DFB. 3. I'm using devmem and DFB seems to select "DirectFB/Input: Keyboard 0.9" as the input device. Also note I'm running DFB application from an SSH terminal, and DFB doesn't seem to react to the terminal keyboard. The output of dfbinfo is: --------- Screen (00) Screen (primary screen) Caps: Layer (00) GFX layer (primary layer) Type: GRAPHICS Caps: SURFACE SCREEN_LOCATION SCREEN_POSITION SCREEN_SIZE Input (00) Keyboard (primary keyboard) Type: KEYBOARD Caps: KEYS Min. Keycode: 0 Max. Keycode: 127 --------- 4. I've asked here about surface/layer/region after reading the material on the directfb.org website as well as what I managed to find on the web including the wiki. I'm still a bit confused. Hopefully your explenation of the common usecase will allow me to move forward but if you could say more on this that would be awsome. For instance, from what you've said I wonder - why does DFB need a surface manager to allocate buffers if there are only 3 buffers allowed per layer? Thanks again, s
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