I now see there's a CoreSurfacePoolDescription.priority field. The system
registers as CSPP_DEFAULT, when davinci's gfxdriver managers are registered
as CSPP_PREFERED.

On Thu, Nov 13, 2008 at 10:07 AM, Denis Oliver Kropp <[EMAIL PROTECTED]>wrote:

> 4. when I register my surface pool manager, how does DFB make use of both
>> this new manager and the one the system (e.g. devmem) registered at startup?
>> moreover I saw in the only driver that does this kind of thing (davinci)
>> that you can register more than one manager - how are the managers managed?
>> (no pun intended)
>>
>
> Up til 1.3.x the negotiation was quite simple, trying to match surface caps
> and types along with the access (CPU/GPU r/w) against the pool information,
> but with a TestConfig() call as a last check at the pool.
>
> For 1.5.x the mechanisms have been improved further.
>
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