Tom Cooksey wrote:
> I'm copying a sub-rect of a DirectFB surface into a newly created surface. 
> After creating a new surface of the correct size and format, I issue:
> 
> dest->Blit(dest, src, &blitRect, 0, 0);
> 
> However, before performing the blit, I also copy the palette from the old 
> surface to the new one:
> 
> IDirectFBPalette *palette;
> src->GetPalette(src, &palette);
> dest->SetPalette(surface, palette);
> 
> 
> What is GetPalette actually supposed to do? I assume from the docs it will 
> just return a pointer to the surface's palette? However I'm being told that 
> it's showing up in profiling as a memory leak. Does GetPalette allocate any 
> memory? I.e. Do I need to either delete and/or Relese it after setting the 
> dest's palette?

Yes, SetPalette() AddRef's IDirectFBPalette, so Release() it!

-- 
Best regards,
   Denis Oliver Kropp

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