Tom Cooksey wrote: > I'm copying a sub-rect of a DirectFB surface into a newly created surface. > After creating a new surface of the correct size and format, I issue: > > dest->Blit(dest, src, &blitRect, 0, 0); > > However, before performing the blit, I also copy the palette from the old > surface to the new one: > > IDirectFBPalette *palette; > src->GetPalette(src, &palette); > dest->SetPalette(surface, palette); > > > What is GetPalette actually supposed to do? I assume from the docs it will > just return a pointer to the surface's palette? However I'm being told that > it's showing up in profiling as a memory leak. Does GetPalette allocate any > memory? I.e. Do I need to either delete and/or Relese it after setting the > dest's palette?
Yes, SetPalette() AddRef's IDirectFBPalette, so Release() it! -- Best regards, Denis Oliver Kropp .------------------------------------------. | DirectFB - Hardware accelerated graphics | | http://www.directfb.org/ | "------------------------------------------" _______________________________________________ directfb-users mailing list directfb-users@directfb.org http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-users