I'm copying a sub-rect of a DirectFB surface into a newly created surface. 
After creating a new surface of the correct size and format, I issue:

dest->Blit(dest, src, &blitRect, 0, 0);

However, before performing the blit, I also copy the palette from the old 
surface to the new one:

IDirectFBPalette *palette;
src->GetPalette(src, &palette);
dest->SetPalette(surface, palette);


What is GetPalette actually supposed to do? I assume from the docs it will 
just return a pointer to the surface's palette? However I'm being told that 
it's showing up in profiling as a memory leak. Does GetPalette allocate any 
memory? I.e. Do I need to either delete and/or Relese it after setting the 
dest's palette?



Cheers,

Tom

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