I am confused about how use the alpha channel with two surfaces on a blit. I have a yuv surface that I want to blit to an argb surface but I want to keep the alpha value of the argb surface. I have tried several things, and this one that seems most logical clears my alpha values
argb->SetDstBlendFunction(argb, DSBF_DESTALPHA); argb->Blit(argb,yuv,NULL,0,0); If it helps, the defaults are Source blend function: DSBF_SRCALPHA Destination blend function: DSBF_INVSRCALPHA Any help would be appreciated. Martin _______________________________________________ directfb-users mailing list directfb-users@directfb.org http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-users