Hi Denis,

Thanks for your clarification.

Question may be out-of topic. Is there any illustration/document available
to understand DFB's multi application core architecture?.

On 19 December 2012 16:30, <directfb-users-requ...@directfb.org> wrote:

> Message: 1
> Date: Tue, 18 Dec 2012 18:07:49 +0100
> From: Denis Oliver Kropp <d...@directfb.org>
> To: directfb-users@directfb.org
> Subject: Re: [directfb-users] Async Blitting/Filling in DFB..
> Message-ID: <50d0a2e5.5060...@directfb.org>
> Content-Type: text/plain; charset=ISO-8859-1
>
> On 12/11/12 09:35, Arunprasad Rajkumar wrote:
> > Hello Developers,
> >
> > How directfb implements blitting/filling ? As sync call or async call or
> it is gfx driver dependent?
> >
>
> Graphics drivers can queue the operations. When synchronisation is
> required, the core calls the driver's
> EngineSync() function to make sure all pending operations are finished.
>
> In DirectFB 1.7 there is a new task manager architecture that manages
> multiple async running cores with
> synchronisation based on the buffers being accessed, without blocking any
> thread at any time, like EngineSync()
> does for example with application threads on flipping.
>
> --
> Denis Oliver Kropp
> DirectFB integrated media GmbH
>
>
>
>


-- 
*Arunprasad Rajkumar*
http://in.linkedin.com/in/ararunprasad
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