On 2/14/07, Richard Frith-Macdonald <[EMAIL PROTECTED]> wrote:
On 14 Feb 2007, at 15:07, Stefan Bidigaray wrote: > It should work this time! > Ah, I see it's asking for glx *or*, wgl, not glx *and* wgl. It looks like the check is trying to ensure that we have a glitz backend. Does building with glitz make sense if we don't have a backend? Assuming that we need to have a backend, I;m still not sure the test ... probably it should be testing that if we have glitz enabled we also have either 1. x11 and glx or 2. win32 and wgl
So pretty much glitz needs glx or wgl? I guess this was a problem with the previous check then, because like I said this is the first time I'm seeing these errors. I wasn't even aware of glitz's requirements (shows how much I know). I'll grab glx next time I build, see how that comes out. Thanks
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