Thank you, with that explanation I finally understand where you trying to get to. And the code that I pointed you to should work quite well for that purpose. My feeling is still that your code that is calling this has a problem. If you want you can send me the code off line and I have a quick look at what may go wrong here.
Fred Am 23.02.2011 05:21, schrieb Indie AN: > Ok. Let me clear it for once. I am trying to render image using > opengl, that we normally do for games. Opengl do not speak nsimage. > They speak textures . All i needed is magic piece of code that > converts every image to raw rbga or rbg data. In mac they do using > coreimage framework. But its ok. I can live happily without > gray scale images. White image is sufficient. Thanks to everybodies > time. > > On 2/16/11, Fred Kiefer <[email protected]> wrote: >> Sorry, I still don't understand your problem. Why are you converting the >> image? The standard code should work fine in displaying it. Actually the >> code I pointed you to is used for that. >> From your screen shot I would expect that your drawing code uses the >> wrong sizes. To verify this it would help if you sent a bit more of your >> code. >> >> Fred >> >> PS: For drawing pre-multiplied images get used. Better convert in to >> that format. But this is completely unrelated to your problem. _______________________________________________ Discuss-gnustep mailing list [email protected] http://lists.gnu.org/mailman/listinfo/discuss-gnustep
