Hi, your repeated assertion made me look back on my code. I found a flaw. I am initializing nsbitmaprep from the data obtained from nsimage using method tiffreprentation. I guess it should have been tiffrepresentationwithcompression:none. I really messed up with my code and cant test it right now. Thanks for pointing right direction.
On 2/23/11, Fred Kiefer <[email protected]> wrote: > Thank you, with that explanation I finally understand where you trying > to get to. And the code that I pointed you to should work quite well for > that purpose. My feeling is still that your code that is calling this > has a problem. If you want you can send me the code off line and I have > a quick look at what may go wrong here. > > Fred > > Am 23.02.2011 05:21, schrieb Indie AN: >> Ok. Let me clear it for once. I am trying to render image using >> opengl, that we normally do for games. Opengl do not speak nsimage. >> They speak textures . All i needed is magic piece of code that >> converts every image to raw rbga or rbg data. In mac they do using >> coreimage framework. But its ok. I can live happily without >> gray scale images. White image is sufficient. Thanks to everybodies >> time. >> >> On 2/16/11, Fred Kiefer <[email protected]> wrote: >>> Sorry, I still don't understand your problem. Why are you converting the >>> image? The standard code should work fine in displaying it. Actually the >>> code I pointed you to is used for that. >>> From your screen shot I would expect that your drawing code uses the >>> wrong sizes. To verify this it would help if you sent a bit more of your >>> code. >>> >>> Fred >>> >>> PS: For drawing pre-multiplied images get used. Better convert in to >>> that format. But this is completely unrelated to your problem. > > -- Sent from my mobile device _______________________________________________ Discuss-gnustep mailing list [email protected] http://lists.gnu.org/mailman/listinfo/discuss-gnustep
