Am 14.07.2011 um 20:38 schrieb Bluna Ratimonkey: > On Fri, Jul 15, 2011 at 1:27 AM, Dr. H. Nikolaus Schaller > <[email protected]> wrote: >> >> Am 14.07.2011 um 19:08 schrieb Bluna Ratimonkey: >> >>> +1 no ads intended. But actually I don't quite understand this. Like >>> bounds should always be treated like a rectangle in global coordinate? >> >> Yes, should be but apparently isn't. You can try to create a NSBezierPath >> with rectangular corner points and try to simply apply the transforms one >> would expect. You will get a *very* different result. First difference is >> that >> you roughly get the bounding box of the rotated corner points. >> >>> But they allowed skew in the transformation while enforcing RSX+T >>> model? what's the formula of this? RMX+T ? >> >> We don't know the formula used by AppKit. >> >> What is RSX+T and RMX+T? Please explain abbreviations. >> >> BR, >> Nikolaus > > Hi Nikolaus, > sorry for the abbrs, thought they were obvious, > R = rotation matrix 2x2f > S = scale 2f > T = translation 2f > X = point 2f > M is R.S
Tnx. > Thanks and PS. did you forget to CC the list? Yes. Because I prefer lists where "Reply" goes to the list, because a list is a list and private communication is private... _______________________________________________ Discuss-gnustep mailing list [email protected] https://lists.gnu.org/mailman/listinfo/discuss-gnustep
