Hello Jamie, I don't have an iMac or a MacBook, so I can only study Objective-C with GNUstep on Windows. I downloaded a "Base Programming Manual" pdf file to study the fundamental of GNUstep. You could find it at http://www.gnustep.org/developers/documentation.html. The first PDF for downloading at General Manuals section.
In the 7 chapter of this book, it describes a Client/Server structure. I was very exciting about it, because it is seems like a great structure for Internet game programming. But unfortunately, even I could compile the Server code, but I cannot run it on my machine. When I try to run it, the command line told me that unable to get socket name. I was so frustrated about it, because until now, I cannot figure out what's going on. Do you have any good idea on it? Many thanks for your help. Best regards, Xiaoming "Jamie Ramone" <[email protected]> ??????:ca+hs6qjx8ltkf75hfmy7fexpww3un4gveo2wgnnyjtua0zj...@mail.gmail.com... >I have a question, why are you using that method > (connectionWithReceivePort: sendPort:) to build the connection and why > are you using the same port object? The correct way (at least > according to what I've read from Apple documentation...and example > code in gnu-base) is to use the method +connectionWithName:. That one > takes care of creating the port objects and hooking up the > NSConnection object to the current thread's runloop. Then, you assign > the object to it with -setRootObject:. Finally, you start up the > default runloop exactly as you do in that example. The point is, > unless you REALLY, REALLY, REALLY have to, you can safely ignore the > lower level details like as the port objects and such. hope that helps > ;-) > > > > > -- > Besos, abrazos, confeti y aplausos. > Jamie Ramone > "El Vikingo" _______________________________________________ Discuss-gnustep mailing list [email protected] https://lists.gnu.org/mailman/listinfo/discuss-gnustep
