Hi,
Ivan Vučica wrote:
Hi, Ma!
On Sat, Jun 9, 2012 at 4:44 AM, Ma Xiaoming
<[email protected] <mailto:[email protected]>> wrote:
Hello Jamie,
I don't have an iMac or a MacBook, so I can only study Objective-C
with
GNUstep on Windows.
First of all, best development experience for GNUstep is available
under free UNIX-based operating systems, such as GNU/Linux, a variant
of BSD or some other system. That's exactly the direction Riccardo
pointed you in.
It may be a good idea for you to try your code under something like
Ubuntu or the GNUstep-VM, available at the link that Riccardo provided
for you.
Exactly, first try the "well known" configuration to debug your code
before adding the windows variable to the game.
Windows sockets for DO objects though do work, because I use them for
FTP on windows.
In the 7 chapter of this book, it describes a Client/Server
structure. I was
very exciting about it, because it is seems like a great structure for
Internet game programming. But unfortunately, even I could compile the
Server code, but I cannot run it on my machine. When I try to run
it, the
command line told me that unable to get socket name. I was so
frustrated
about it, because until now, I cannot figure out what's going on.
It may simply be a bug in the Windows implementation. Windows Sockets
have subtle differences from sockets on other platforms (and even
implementations on other platforms sometimes have subtle differences).
Also, the manual talks about local sockets and tcp sockets, for local or
remote connections. Have you tried both?
It could be also a setup on your machine.
Try running on unix. Either dual-boot or with a virtual machine. So we
can help you. In case it is a GNUstpe limitation or bug on windows, we
can try to iron it out too.
Riccardo
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