I successfully built the game, but get a Segmentation Fault whenever I try to play the game (after clicking "Play Now"). Before I explain that, I the following warning on the command line:
2012-11-06 19:51:29.710 CoreBreach[11547] Info: current video mode: 1920 x 1080 : 32 2012-11-06 19:51:29.711 CoreBreach[11547] Info: Requesting renderable of size 1920x1080:0 (VBL: 1) 2012-11-06 19:51:37.779 CoreBreach[11547] File NSData.m: 163. In BOOL readContentsOfFile(NSString *, void **, long *, NSZone *) Open ((null)) attempt failed - bad path 2012-11-06 19:51:37.779 CoreBreach[11547] File NSData.m: 163. In BOOL readContentsOfFile(NSString *, void **, long *, NSZone *) Open ((null)) attempt failed - bad path The backtrace is attach. Looks like something happens in GSFFIInvocation.m and an infinite loop ensues. As a not, it would be really helpful if there was a set of instructions about how to install this from source. It took me about 2 hours to do the complete install. Most of the time was spent trying to figure out when dependencies where missing, installing those, trying to compile again, installing more missing dependencies, failing to compile again, installing dependencies, etc. Stef On Fri, Nov 2, 2012 at 4:08 PM, Julian Mayer <[email protected]> wrote: > hello all > > as promised about a year ago, i've open sourced more than 20kloc of GNUstep > compatible code from the game CoreBreach (GPL-license) and its own 3D engine > (MIT-license). > > https://github.com/core-code > > the code requires recent gnustep, recent clang and a recent libobjc2. > > if there are any questions, feel free to contact me. > > bye, julian > _______________________________________________ > Discuss-gnustep mailing list > [email protected] > https://lists.gnu.org/mailman/listinfo/discuss-gnustep >
gdb_output
Description: Binary data
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