hello stefan > I successfully built the game,
great ;-) > but get a Segmentation Fault whenever I > try to play the game (after clicking "Play Now"). not that great ;-( > Before I explain > that, I the following warning on the command line: > [...] > 2012-11-06 19:51:37.779 CoreBreach[11547] File NSData.m: 163. In BOOL > readContentsOfFile(NSString *, void **, long *, NSZone *) Open > ((null)) attempt failed - bad path > 2012-11-06 19:51:37.779 CoreBreach[11547] File NSData.m: 163. In BOOL > readContentsOfFile(NSString *, void **, long *, NSZone *) Open > ((null)) attempt failed - bad path > thanks, i've just fixed these, but they were harmless. > The backtrace is attach. Looks like something happens in > GSFFIInvocation.m and an infinite loop ensues. since the backtrace doesn't contain any game code but just a recursion of gs_objc_proxy_lookup() and objc_msg_lookup() i'm not sure what the cause of this could be or even how to start debugging it. i just did another fresh checkout on linux and verified that the project builds *and runs* fine. > > As a not, it would be really helpful if there was a set of > instructions about how to install this from source. It took me about > 2 hours to do the complete install. Most of the time was spent trying > to figure out when dependencies where missing, installing those, > trying to compile again, installing more missing dependencies, failing > to compile again, installing dependencies, etc. i'm actually not so sure what dependencies you are talking about • the thing most complicated to install is gnustep/clang/libobjc but since you are on a gnustep list i believe you already had those installed.... • most other dependencies are included in source form and don't need any installation (snappy, freetype-gl, cml, ...) • the remaining dependencies are SDL, SDL_mixer, bullet, alut & libavcodec. most of them are already included as linux 32&64 .so files for convenience and even if you are on BSD installing these via the ports tree should be a matter of seconds? once we figure out what actually took you so long i'll be happy to update the readme to make things easier in the future ;) bye, julian
smime.p7s
Description: S/MIME cryptographic signature
_______________________________________________ Discuss-gnustep mailing list [email protected] https://lists.gnu.org/mailman/listinfo/discuss-gnustep
