Have you seen http://androvm.org/?

VirtualBox makes Android highly performant, and using AndroVM Player to
actually display the content instead of VirtualBox itself means you get 3D
acceleration as well. I haven't tried the newer iteration of AndroVM called
"Genymotion", but it may be even easier to use.

In any case, you first "just" need gnustep-base to build. Right now, it
does not even build. Then, you need to assemble a small NativeActivity
that'll make use of Objective-C code and classes from gnustep-base.

That shouldn't be too hard ;-)

On Mon Dec 23 2013 at 3:49:59 PM, Kevin Ingwersen <[email protected]>
wrote:

> Well, I’ll first have to pick up an android device X3. I have been an
> Apple user for very long. But I have seen some models coming out which are
> „pre-rooted“ or whatever - they come with CynagogenMod. Yeah, I dont like
> stock systems ;).
> Once I get my hands on a device, I’ll certainly try out the scripts, i
> saved the link to my notes. :)
> Am 23.12.2013 um 16:44 schrieb Ivan Vučica <[email protected]>:
>
> Yes, there is a free SDK that compiles *Objective-C* for Android, and
> it's called "Android NDK" (which includes clang since, I think, r8c or
> something like that). Have you tried building GNUstep with it? :-)
>
> To be actually productive, you need more than just what clang provides
> you. What can you do without having even NSDictionary, NSString, etc?
>
> GNUstep build process for Android needs to be documented, GNUstep needs to
> be (slightly, in just a few places) patches, et al. I've done some work on
> it back in May, and there have been people who have submitted interesting,
> but incomplete or not fully appropriate patches.
>
> Perhaps you were thinking of non-free SDKs -- and yes, on the mailing list
> we are aware of several of them. Every one of those companies is doing
> amazing things. If I were asked about it, I'd point someone doing
> commercial work on porting a video game toward those companies, because
> actually supporting game porting from iOS to Android requires much more
> than just gnustep-base; you need to provide people with (at least) chunks
> of UIKit, Core Animation, OpenAL, etc. and if you're porting an existing
> game, even if gnustep-base were available you'd save a LOT of time (meaning
> money) by going to one of these companies.
>
> We could and should, however, provide at least basic upstream support for
> gnustep-base libraries.
>
> If you're interested, here is a set of scripts intended to be used on
> stock Ubuntu:
>   http://bitbucket.org/ivucica/gnustep-android/
> You can use it to bootstrap the environment on a vanilla Ubuntu 12.04, or
> to study what needs to be done to get GNUstep working on Android. And no,
> it doesn't work completely; if I had a working .apk that I could launch on
> an Android device, I'd certainly announce it and write about it more than
> just throw the URL around.
>
> The scripts still contain some non-upstreamed patches. Ideally we'd get
> that down to zero.
>
> Feel free to play with it!
>
> On Mon Dec 23 2013 at 3:33:13 PM, Kevin Ingwersen <
> [email protected]> wrote:
>
> There is an SDK that compiles ObjC for Android already. :)
>
> And yeah, I dont like using a VM just to test GNUstep builds. I am just
> waiting for the fixes of libobjc2 to be published so they can be compiled
> using clang. I tried a build with GCC - but it didn’t work out as expected
> due to incompatibilities with ABI. :/
>
> I really want GNUstep to be more aknowledged and noticed - because its
> awesome. But it has issues it needs to fix - like deployment under Windows,
> or a working OS X build - that i am doing - and other things. o.o
>
> But we’ll see… ^^
> Am 23.12.2013 um 16:18 schrieb Ivan Vučica <[email protected]>:
>
> I meant "developers participating in GNUstep project, with commit rights"
> :-)
>
> And I by no means meant "this is unnecessary"; I meant "there is a lack of
> motivation for someone to sit down and go through it properly".
>
> As David said, most core developers people use VMs. I personally sometimes
> reboot, as some OpenGL-related things are broken in VirtualBox. But noone
> has an actual day-to-day pressing need to make it work under OS X. I'd like
> it (to avoid the aforementioned reboots).
>
> I don't think anyone's that dismissive about supporting
> GNUstep-directly-under-OS X; but, it would take work. I personally would
> think focusing on getting upstream gnustep-base to be usable under Android
> is more interesting :-)
>
> On Sun Dec 22 2013 at 8:49:04 PM, Jamie Ramone <[email protected]>
> wrote:
>
> Actually, he just said developers, which can mean "GNUstep maintainers" or
> "developers who use GNUstep in their projects". True, there may not be much
> need among the 1st category, but there is in the 2nd. That's what I
> referring to when mentioning the dismissed requests for help. I guess we
> could chalk it up as a misunderstanding on both ends :)
>
>
> On Sun, Dec 22, 2013 at 3:22 PM, David Chisnall <
> [email protected]> wrote:
>
> On 22 Dec 2013, at 17:56, Jamie Ramone <[email protected]> wrote:
>
> > I don't think there's a lack of need. Just look at how many people have
> been asking for help on this issue lately. Every time I see them the reply
> is usually "why would you or anyone want to do that?" Testing some software
> they're developing in Cocoa on GNUstep without the need of a VM as you said
> is just one example. They could want to do that to make sure it'll work
> properly on non-Mac systems. Or to move away from it. Or because of an
> issue with proprietary software, whether ideologically or practically
> inclined (e.g. licensing issue of some kind). In any case all those replies
> DO suggests reluctance, which is why I said what I said.
>
> Ivan said a lack of need from GNUstep developers, and he's mostly right
> because most of us develop in some VM or on native non-Mac platforms.
>
> I definitely agree that there's a need to gave GNUstep working on OS X,
> however, to ease porting.  I'd love it if we could ship and XCode plugin
> that would let people test their code with OS X in XQuartz and then just
> recompile on FreeBSD[1].  It would also be nice if we could bundle WINE and
> provide an environment for testing Windows builds.  Now that Apple is
> shipping a recent clang, it's easy to cross compile, you just need a
> sysroot with the relevant libraries / headers and a GNU ld for the target
> platform.
>
> Obviously, for real deployment, you're going to want to set up a VM (or a
> real machine) with the target platform and do QA there, but having to sync
> the code between the Mac and the VM seems to be too much of a barrier for
> some people.
>
> David
>
> [1] On Linux they'll need to also port to glibc most likely.
>
>
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