I checked out this game and it’s pretty awesome looking.

This really makes me think that a uikit clone is likely a really good idea.

On Sat, May 4, 2019 at 14:21 Gregory Casamento <[email protected]>
wrote:

> Congrats.  This is great news!!
>
> On Sat, May 4, 2019 at 09:18 Jordan Schidlowsky <
> [email protected]> wrote:
>
>> Hey all, just wanted to share with everyone on the list we FINALLY
>> launched our Android game built on GNUstep, Golf Blitz.   It of course has
>> an iOS counterpart but the Android build is built on top of GNUstep.   If
>> you have an android device you can find it easily in the Google Play store
>> by searching for "Golf Blitz", it's free.  It's a quite strange multiplayer
>> golf game...
>>
>> Some highlights:
>>
>> Runtime: gnustep-runtime-1.9
>> Arch: armv7a softfp
>> Graphics: GLESv2, cocos2d
>> Uses blocks, arc, and libdispatch heavily.  Libdispatch isn't built into
>> any runloop and we kinda bootstrap the apps main thread onto a java render
>> thread...  We also just drain the main dispatch queue manually and the
>> start of our game loop.
>> Libs-base version:   9bcef37ae0bdf2ce5a1baacac2a3288cb39e2f03
>> Cloud game servers:  Google cloud
>>
>> Next up on my todo list is the get the game running on the 2.1 runtime
>> (thanks David for all your work!), as Google has a requirement that all new
>> game updates have to be built as arm64 binaries by August.   I definitely
>> will be able to provide a decent amount of testing for that runtime and
>> arch.
>>
>> Cheers,
>> -Jordan
>> _______________________________________________
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>>
> --
> Gregory Casamento
> GNUstep Lead Developer / OLC, Principal Consultant
> http://www.gnustep.org - http://heronsperch.blogspot.com
> http://ind.ie/phoenix/
>
-- 
Gregory Casamento
GNUstep Lead Developer / OLC, Principal Consultant
http://www.gnustep.org - http://heronsperch.blogspot.com
http://ind.ie/phoenix/
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