Nice! Maybe even just drawSwitchInRect:dirtyRect:forState:enabled: Though, with
your way, you could get more information from the control without having to
enlarge method arguments every time we wanted to add something else.
So maybe -(void) drawSwitch:(NSSwitch*)switch inRect:(CGRect)rect
dirtyRect:(CGRect)dirtyRect {}
> On Aug 13, 2023, at 1:10 PM, Fred Kiefer <[email protected]> wrote:
>
> This is a common problem in our drawing code, especially in GSTheme. In the
> better cases we hand on the view/controller to be drawn along with the
> requested rectangle. That way the drawing code could still optimise the
> process, by only drawing components that are actually visible.
>
> I will change the code as suggested by you.
>
> Cheers,
> Fred
>
>> Am 11.08.2023 um 21:23 schrieb Austin Clow <[email protected]>:
>>
>> In NSSwitch.m, the method for drawRect is as follows:
>>
>> - (void) drawRect: (NSRect)rect
>> {
>> [[GSTheme theme] drawSwitchInRect: rect
>> forState: _state
>> enabled: [self isEnabled]];
>> }
>>
>> I believe it should be
>>
>> - (void) drawRect: (NSRect)rect
>> {
>> [[GSTheme theme] drawSwitchInRect: [self bounds]
>> forState: _state
>> enabled: [self isEnabled]];
>> }
>>
>> As it is right now, when it redrawing a rect, it will redraw it within rect
>> causing it to draw bigger and smaller depending not he redraw area. I'm not
>> comfortable yet doing pull requests for a library I am largely unfamiliar
>> with.
>>
>> I know the drawing method is kinda ugly right now. I am thinking about
>> rewriting it.
>