On 10/15/07, Mark Schraad <[EMAIL PROTECTED]> wrote: > Someone needs to be the champion - for ideas, designs and products. This is > one of the great failings of waterfall. Most times there is not a nearly > omnipotent champion to battle the compromise and mediocrity that comes with > design by committee. Yes, if implemented badly, the design often fails.
I'm tempted to go a step further and say that implementation, when integral to usability, is -part- of the design. If the design is great, but the implementation puts it in the wrong context then the whole thing is broken. Context is part of design.. Now, in the example of the mop bucket, nothing stops people from buying a product and using it improperly.. that's not the designer's fault. But, to a certain extent, the design should imply or state a use and context. I guess what I'm trying to say is if the design fails to show people where and how to use the product, that is a failure of the design.. if it does that and the product is still misused, that is a failure of the user. Sorry, that was a bit ramble-y.. but I think I got the idea out. -- Matt Nish-Lapidus email/gtalk: [EMAIL PROTECTED] ++ LinkedIn: http://www.linkedin.com/in/mattnl Home: http://www.nishlapidus.com ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://gamma.ixda.org/unsubscribe List Guidelines ............ http://gamma.ixda.org/guidelines List Help .................. http://gamma.ixda.org/help
