On Thu, 18 Oct 2007 05:52:02, Jonas Löwgren <[EMAIL PROTECTED]> wrote:
> And this is where inspirational patterns come in. It is possible for
> experienced designers to capture their experience from working in a
> certain genre by abstracting key ideas representing points in the
> space of design possibilities. These abstractions can be called
> inspirational patterns, and they can be communicated to other
> designers (who want to learn more about the genre at hand) using more
> or less structured templates. The other designers can extend their
> repertoires by studying the inspirational patterns and thus Create
> better.

BTW, I tend to think of this as being about high level, conceptual,
"principle"-oriented patterns, somewhat similar to the idea of process
patterns. The software design (engineering) pattern community has also
spent a lot of time talking about which sort of pattern is appropriate
for what.

Personally, I love the idea of capturing high-order patterns that
relate to principles (and what Alexander thought of as balancing or
resolving "forces") but in my day-to-day job I also know that
interaction designers want to know whether or it's a good idea to put
arrow buttons at either end of a carousel as the primary way of
scrolling back and forth, and whether the items should load up a page
at a time or individually.

(The answer? "It depends.")

     x'^~
________________________________________________________________
Welcome to the Interaction Design Association (IxDA)!
To post to this list ....... [EMAIL PROTECTED]
Unsubscribe ................ http://gamma.ixda.org/unsubscribe
List Guidelines ............ http://gamma.ixda.org/guidelines
List Help .................. http://gamma.ixda.org/help

Reply via email to