Note I think Cooper has some great ideas, and has really aided me and this
community, he is not perfect, and this latest article just seems old news,
and of little relevance to my situation.

Regarding Anne's comment: "I'm confused that his essay is being interpreted
as an attack on interaction design."

I don't think anyone writing in this thread feel Cooper is attacking ID,
rather he seems to be rehashing very old "positive" concepts on ID, without
considering massive advances the ID field has experienced in the past 10
years +, (note without a doubt Mr Cooper can take credit for many advances).


His comments seem very relevant if it were say, 1995, but it's 2007 and
there are more involved issues with design and development then development
simply being ignorant of design.
_____________________________________________________________

Regarding Katie's comment:

"It seems that you believe that there once was a tendency for builders to
start building before the underlying work of the designer was in place, but
that that no longer happens in today's good companies."

 Cooper states "engineers don't know/ can't follow design", ID design in
particular.

My point of what troubles IxDA designers, and me in particular, was a little
more nuanced then either above black and white statements. The main issues I
deal with today are not when engineers don't know or can't follow ID design,
but rather when there are many factors in the mix, which necessitate
multi-facteted solutions rather then "all would be good if engineers just
"got" design".

What are some of these factors, Katie does a decent job listing a few, such
as "time constraints", "resource constraints", "engineers design
limitations", etc.

This list goes on and on. Add in lots of business problems that might come
up, these are the issues I deal with every day and need solutions to, as
well as engineers that "get it", "don't get it", "don't want to get it", and
"are trying to compete to get it".
________________________________________________________________
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