On Nov 8, 2007, at 7:01 PM, Eric Scheid wrote: > Let me rephrase - you can't guarantee pixel perfection in the final > designed > product, so why are you trying to achieve it in the prototype?
Of course you can gaurantee pixel perfection. How on earth does the client/product team know what the heck they are building if you couldn't? It seems you might be equating "pixel perfection" with a static, immovable, print-exact, screen layout or the "px" value in something like CSS meaning of the word. Pixel perfection, as I'm using it, means nothing more than the prototype as rendered in pixels on the screen looks exactly like the real product that will ship, at minimum in it's visual presentation, including all the things that will happen if you resize windows, change font sizes, etc. Given the nature of web applications these days, this is very simple to do. The tools are finally maturing for the desktop client environment that will make this equally as easy to do there. As for Flash/Flex or Silverlight types of products, the prototype code for the visual presentation is often the exact same that's in the final product, so tat's covered as well. -- Andrei Herasimchuk Principal, Involution Studios innovating the digital world e. [EMAIL PROTECTED] c. +1 408 306 6422 ________________________________________________________________ *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help