Andrei, I want to jump in here. I've been reading on the sidelines and I have to say I'm really dismayed with the community as well.
I hear a few things from the group which are all "true", but further don't contradict what you are saying either: 1. prototypes are iterative and change in fidelity over time. What I read from Andrei is that as you iterate you move up in fidelity until you prototype is just that a "proto version of the application" which communicates and behaves as the final one. The issue of whether or not it is "production quality code" is a red herring. That is between you and "your maker" (engineer/construction worker). 2. What is a prototype anyway? Who cares? It means what it means to you? Yup, I'm saying semantics is not necessary here. (me?) Model, prototype, mockup, etc. These are all design and communication tools and trying to tell one person what is and isn't one of them doesn't work, b/c the contexts of their meaning is jut that contextual. Some of us have more technical backgrounds and some are more design oriented. That is the beast of UX. In the end what Andrei is saying (at least my interpretation) is that detailed models have to be a part of our design process if we are to indeed consider ourselves designers. Designers make things ... not semblances of things or virtualizations of things. To me one of the biggest failings of IxD and IA is that we have traditionally let other people create the things that we conceptualize. We immediately loose our value to the process and fight to explain ourselves. As someone who has written recently about my own lack of visual design abilities (Andrei is more than aware of this)) I am facing this NOW in my current job where I work within an industrial deign studio where I never hear the phrase, "But the visual designer does that." Every ID is a visual designer and a jr. mechanical engineer (some not so jr.). They constantly humble me with their ability for designing everything and delivering detailed models (not working as there is no guts to it) that have full graphic design and in many cases button feel/response. "He who controls the presentation controls the relationship. He who controls production, controls the product." -- dave ps. Andrei, you expecting that? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=22174 ________________________________________________________________ *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help