Andrei,
I want to jump in here. I've been reading on the sidelines and I
have to say I'm really dismayed with the community as well.

I hear a few things from the group which are all "true", but
further don't contradict what you are saying either:

1. prototypes are iterative and change in fidelity over time. What I
read from Andrei is that as you iterate you move up in fidelity until
you prototype is just that a "proto version of the application"
which communicates and behaves as the final one. The issue of whether
or not it is "production quality code" is a red herring. That is
between you and "your maker" (engineer/construction worker).

2. What is a prototype anyway? 
Who cares? It means what it means to you? Yup, I'm saying semantics
is not necessary here. (me?) Model, prototype, mockup, etc. These are
all design and communication tools and trying to tell one person what
is and isn't one of them doesn't work, b/c the contexts of their
meaning is jut that contextual. Some of us have more technical
backgrounds and some are more design oriented. That is the beast of
UX.

In the end what Andrei is saying (at least my interpretation) is that
detailed models have to be a part of our design process if we are to
indeed consider ourselves designers. Designers make things ... not
semblances of things or virtualizations of things. To me one of the
biggest failings of IxD and IA is that we have traditionally let
other people create the things that we conceptualize. We immediately
loose our value to the process and fight to explain ourselves.

As someone who has written recently about my own lack of visual
design abilities (Andrei is more than aware of this)) I am facing
this NOW in my current job where I work within an industrial deign
studio where I never hear the phrase, "But the visual designer does
that." Every ID is a visual designer and a jr. mechanical engineer
(some not so jr.). They constantly humble me with their ability for
designing everything and delivering detailed models (not working as
there is no guts to it) that have full graphic design and in many
cases button feel/response.

"He who controls the presentation controls the relationship. He who
controls production, controls the product."

-- dave

ps. Andrei, you expecting that?


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=22174


________________________________________________________________
*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/

________________________________________________________________
Welcome to the Interaction Design Association (IxDA)!
To post to this list ....... [EMAIL PROTECTED]
Unsubscribe ................ http://www.ixda.org/unsubscribe
List Guidelines ............ http://www.ixda.org/guidelines
List Help .................. http://www.ixda.org/help

Reply via email to