The check marks for the B path ar provisional, they serve as a reminder
that the work has been done already. If user choses to proceed with another
round along path B, the check marks for that path are cleared, and the user
proceeds on her merry way along the path B one more time).

Oleh


On Nov 30, 2007 11:55 AM, Meredith Noble <[EMAIL PROTECTED]>
wrote:

>  Thanks for this, Oleh.
>
> This would work well if Task B was a complete once and only once sort of
> thing. What I don't think I managed to get across was that it's fully up to
> the user each time whether they want to go through Task B again or not.
>
> If they've never done Task B before, they are *forced* into Task B to
> create a widget to work with.
>
> However, even if they *have* done Task B before, and have widgets to work
> with, they may still choose to define a new widget to work with – one that's
> not already in their list.
>
> Unfortunately (I think) your great design only allows for completing Task
> B once and only once. Am I right?
>
> Sorry for leaving that important detail out!
>
> Meredith
>
>   ------------------------------
>  *From:* Oleh Kovalchuke [mailto:[EMAIL PROTECTED]
> *Sent:* Friday, November 30, 2007 1:15 PM
> *To:* Meredith Noble
> *Cc:* [EMAIL PROTECTED]
> *Subject:* Re: [IxDA Discuss] nested, multi-step progress bars
>
>  Here is one possible solution for the progress bar.
>
>  Progress bar in the beginning of the wizard:
>
>  * A step1*
>   A step2
>      B step1
>      B step2
>      B step3
>      B step4
>  A step3
>
>  Progress bar at the branching point (B path has been completed):
> Replace star (*) with "done" check mark.
>
>  *A step1
>  * A step2*
>     *B step1
>     *B step2
>     *B step3
>     *B step4
> A step3
>
>  Progress bar at the branching point (B path has not been completed):
>
>  *A step1
>  * A step2*
>      B step1
>      B step2
>      B step3
>      B step4
>  A step3
>
>   Progress bar past the branching point (working on B path):
>
>  *A step1
>  ***A step2
>     *B step1
>      *B step2*
>      B step3
>      B step4
>  A step3
>
>  This progress bar keeps users informed about future steps at all times as
> well as educates them about the connection between pathways A and B (builds
> the conceptual model of the workflow) for the future similar tasks.
>
>  Oleh
>   On Nov 30, 2007 9:02 AM, Meredith Noble <[EMAIL PROTECTED]>
> wrote:
>   Hi all,
>  I'm looking for some ideas on how to design progress bars for some
> nested flows.
>   In the application I'm designing right now, we have two flows for two
> related tasks, task A and task B. Task A has 3 steps, and Task B has 4
> steps. Task B can be done independently, without task A, but MUST be
> completed before Task A can be completed.
>   The trick is that we allow people to enter the flow for Task A, and then
> jump out to Task B if they need/wish to.
>   In other words, instead of just doing A1 -> A2 -> A3, some users instead
>
> go through the steps: A1 -> B1 -> B2 -> B3 -> B4 -> A2 -> A3.
>   Has anyone ever designed progress bars for something like this before?
> We can't predict in advance whether or not a user will want to jump out
> to Task B from Task A, so we can't simply include those steps in our
> progress bar off the bat. The other solutions I can envision are:
>   a)       Dynamically updating the progress bar to include 7 steps after
> the user can indicated a desire to go to Task B (maybe visually
> indicating that some are substeps, so as not to overwhelm the user)
>   b)       Simply replacing the Task A progress bar with the Task B
> progress bar until Task B is finished, then going back to the Task A
> progress bar afterward
>   Phew, I hope I've been clear here. It's hard to explain without a
> concrete example!
>   I can see shortcomings in both of these solutions so I'm hoping someone
> might have a suggestion for something else elegant that I've missed...
>   Thanks all,
>  Meredith
>   -----------------------------------------------------------------------
> Meredith Noble
> Information Architect, Usability Matters Inc.
> 416-598-7770, ext. 6
> [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED] >
>   ________________________________________________________________
>  *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah,
> GA, USA
> Register today: http://interaction08.ixda.org/
>  ________________________________________________________________
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ....... [EMAIL PROTECTED]
> Unsubscribe ................ http://www.ixda.org/unsubscribe
> List Guidelines ............ http://www.ixda.org/guidelines
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>    --
> Oleh Kovalchuke
> Interaction Design is the Design of Time
> http://www.tangospring.com/IxDtopicWhatIsInteractionDesign.htm
>
 --
Oleh Kovalchuke
Interaction Design is the Design of Time
http://www.tangospring.com/IxDtopicWhatIsInteractionDesign.htm
________________________________________________________________
*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/

________________________________________________________________
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