Thanks for the responses so far. You are confirming my own beliefs

pauric wrote:
> Without knowing the members it would seem that this is a
> misunderstanding in the normal process of design and implementation.
> The produced 'work of art' should be an interactive prototype with
> dummy data backed up with research.


That's exactly what I would expect.


Jeff White wrote:
> But, perhaps the gap between between academia and industry would be
> smaller if academics were more encouraged to go through the process of
> actually getting their research based designs built and deployed, in
> some way. The criteria in Jack's case could have been - "go through
> the process of actually building and launching your product. If you
> fail, no biggie, but tell us what you learned."

I can appreciate this, and I certainly encourage my students to take  
things as far as they can given their constraints. As I said, she is,  
in fact, pursuing this. However, that is a significant undertaking  
for a student, and while I think she has what it takes to see it  
through, it may take longer than is realistic to expect her to  
continue paying tuition just so she can finish it and get her  
diploma. Failure, while "no biggie", could cost another $25,000 or  
so. If she has done the research, the design, some prototyping, and  
can communicate that process and an understanding of what it would  
take to follow through, I would argue that's sufficient.

Jack


Jack L. Moffett
Interaction Designer
inmedius
412.459.0310 x219
http://www.inmedius.com


When I am working on a problem,
I never think about beauty.
I think only of how to solve the problem.

But when I have finished,
if the solution is not beautiful,
I know it is wrong.

                  - R. Buckminster Fuller


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