I think the foremost talent needed in being an "Interaction Designer" is the ability to "Design", defining "Design" as the ability of "creative problem solving" in "a spacial manner for users".
I think this aspect of "spacial design for users" skill can further be broken down into the ability to design for systems that are used to perform tasks, not necessarily designing "pretty pictures", (although being able to do this as well wouldn't hurt ;) Often I find people can get "caught up" in thinking the most important skill needed for Interaction Designer is what I would consider "periphery" functions, such as "User Testing", "Persona Development", "Advanced Coding Skills", etc. These may be important, but if you can't "Design", they're not going to do you much good. I guess it boils down to being creative and being able to focus this creativity in the specific arena of "spacial task based design". ________________________________________________________________ *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
