Rich, I would respectfully disagree. The foremost talent needed in being an INTERACTION designer is the ability to understand, codify, structure and support INTERACTIONS between humans and interactive artifacts (and between humans THROUGH interactive artifacts). Plus the talent to design things, which involves creativity and problem solving skills. Plus insight. - murli
On 12/20/07, Rich Rogan <[EMAIL PROTECTED]> wrote: > > I think the foremost talent needed in being an "Interaction Designer" is > the > ability to "Design", defining "Design" as the ability of "creative problem > solving" in "a spacial manner for users". > > -- murli nagasundaram, ph.d. | www.murli.com | [EMAIL PROTECTED] | +91 99 02 69 69 20 - The reason why death sticks so closely to life isn't biological necessity -- it's envy. Life is so beautiful that death has fallen in love with it, a jealous possessive love that grabs at what it can. - Yann Martel, The Life of Pi. ________________________________________________________________ *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
