On Dec 19, 2007, at 4:18 PM, Nick Iozzo wrote:

> If we define this field as GraphicDesign+ComputerEngineering 
> +UsabilityEvaluations+UserResearch = Interaction Designer. Then no  
> interaction designers would ever exist. No one can advanced in all  
> of these equally (but for the occasional Leonardo).

Given that architects and industrial designers actually have to  
learn, be accountable for, have a deep knowledge across a variety of  
disciplines, and do more in their profession than what most software  
designers or interaction designers are expected to do, I'm going to  
have to disagree.

> The value of user research is the ability to gain empathy for your  
> users.

Sidenote: The value of research is that it's research. In other  
words, it gives you concrete data to work with during the process of  
design. Better data and research leads to better decisions. That you  
gain empathy in the process is a bonus, but it's not the primary  
value of research.

> We need to understand and work closely with the designers  
> responsible for the final look and feel.

Better yet... consider that you should become responsible for that  
look and feel. I don't know any industrial designers or architects  
who say things like, "Let someone else create the outward aesthetic.  
I just map out the scaffolding."

> So, by my definition, to be a good interaction designer you need to:
>    * Focus in on just the interaction design (the design of the  
> functions)
>    * Be able to work well with someone responsible for the look and  
> feel (the design of the form)
>    * Be able to gain empathy with your users
>    * Be able to validate your designs with your users
>    * Be able to design something that can be built.

I'm going to be blunt again. Those in this field who take this path  
-- the one where they willingly hand over large swaths of the design  
process to others and skip out on being able to do core design pieces  
with their own two hands, whether it be the aesthetic, building the  
prototype, or being involved in research --  will find themselves  
potentially out of work or at the short end of the stick in five to  
ten years once the crop of young talent matures a bit more.  
Especially as companies learn to do more with less as they always do  
and as technology flattens to the point where those who take  
initiative will learn these new tools will be able to build all sorts  
of things that were previously much more difficult to near  
impossible. The younger designers coming up right now are both eager  
and are currently learning all of these skills. And they are hungry.

You can hate me for saying this or be pissed at me for even  
suggesting it, but consider I'm just the messenger.

-- 
Andrei Herasimchuk

Principal, Involution Studios
innovating the digital world

e. [EMAIL PROTECTED]
c. +1 408 306 6422


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