I got to IxD via HCI and my early influences were Ben Shneiderman and Don
Norman.  The books were academically- rather than practioner-oriented
(although Norman's POET/DOET does a fairly decent job of crossing over), but
getting some theory under your belt ain't bad idea.  As one of my teachers
used to say, 'There's nothing more practical than a good theory.'

Bill Moggridge's Designing Interactions is a good book to have, although it
does subtly - maybe not too subtly - push The IDEO Way.  But it's a great
way to learn about some of the great folks who've paved the way.  The
diversity of designs and design contexts and the numerous illustrations make
it a great complement to a more theoretical/principles oriented text, such
as from Shneiderman or Norman.

One nice book to  have as a reference, once you've gained momentum is:Universal
Principles of Design by Lidwell, Holden and Butler.

Dan Saffer has listed George Lakoff and Mark Johnson's Metaphors We Live By
-- lovely little book I read two decades ago which opened my mind wide.
 Which brings up the need to read widely, any and every dang thing that
seems interesting, but esp. in cog psych, linguistics/semiotics, art/design,
social psych, cultural anthropology, recreational mathematics, artificial
intelligence/computer science (read Godel Escher Bach by Doug Hofstadter;
will take a while, but mind blowing).  Dan has also listed Steven Johnson's
Emergence, which is about Complexity Theory.  There are lots of books in
this area which will really tickle your mind.  Here is a list:

http://murliman.googlepages.com/complexity

If you're scared of big books, then Dan's book won't scare you at all.  I
didn't think one could compress so much into 200-odd pages including
illustrations, but Dan has done it.

Now, of course, I need to get to Robert's book.

Regarding Scott (Corban's) plaint regarding 'heavy stuff'  -- I too suffer
from EyesGlazingOverItis.  Sometimes, it is enough to just skim through
books, look at illustrations, read from the middle out, read just the stuff
that looks interesting, gain a general feel for the material.  Do this with
enough books (like, while standing in a bookstore, in case there are still
brick and mortar bookshelves around) and then some common patterns will
begin to emerge.  That will excite you enough to want to read more of the
book, perhaps from beginning to end, in the right order.  If you hit upon
the right book, it will give you enough of a skeletal framework from which
to construct your own mental model of the field. Then as you read and learn
other stuff, you will hang it off of this skeleton, like on a MindMap. Each
of us has to build our own perspective on or model of the field, even while
there are some common, generally accepted principles (but as you can see
from all the raging debates in this forum, there can be much disagreement!).



And then there is no substitute for face time with experienced folks and
enthusiasts, at local SIGs, and especially during coffee breaks at
conferences.  The best people in the field are often fine human beings and
love to share.

Another biblio:

http://murli.design.googlepages.com/biblio

Regards, and happy reading.


- murli
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