On 18/12/2007, Fred Beecher <[EMAIL PROTECTED]> wrote:
> On 12/18/07, pauric <[EMAIL PROTECTED]> wrote:
> >
> >
> > I think many of us took the long winding path actually.  I was
> > wondering if we could hear some stories about those pivotal moments in
> > our careers where we changed from being 'X' in to Interaction
> > Designers....
>
>

> What was different about the K2000 was that the pitch fine tune parameter
> was in cents, an actual unit of pitch and something that many musicians and
> most sound designers would understand. It hit me that someone took the time
> to adapt the machine to the musician rather than being lazy and doing it the
> other way round.

Some folks may know this but the Kerzweil synths where the product of
Ray Kerzweil who is responsible for books such as 'The Singularity is
Near'  that covers what could happen if a technical singularity
strikes us (which, depending on you you speak to is between 30years
and never).

Off topic but his work does add a different dimension to why I do user
experience (I don't call myself a designer or use the term design in
my title just to result issues with being linked to visual design).

My starting point was creating games on a ZX spectrum at a very young
age - the days games used to be printed in magazines and you'd type
them in. No really that's what we used to do.

Stewart Dean
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