On Dec 21, 2007, at 7:55 AM, Adrian Howard wrote:
> On 20 Dec 2007, at 23:38, Andrei Herasimchuk wrote:
>> On Dec 20, 2007, at 11:24 AM, David Malouf wrote:
>>
>>> I love ya man, but this point I REALLY have to disagree with. My
>>> experience
>>> here at Motorola Enterprise Mobility is that innovation is best
>>> done in
>>> groups. The cathartic energy of a design studio environment breeds
>>> innovation better than any other I have been in.
>>
>> I agree to the extent the corporate culture allows for teams to do
>> this. My experience has been that most corporate cultures are set up
>> to create committee mentalities, which is where I base my opinion
>> here. (And it *is* an opinion.)
> [snip]
>
> The difference between consensus and compromise.
>
> I'm with David & Andrei - my best experiences of developing good
> products has come from teams cultures rather than individuals.
> Especially when everybody is involved - not just the "designers".
>

I agree that better work come from teams. And, that is where I prefer  
to work.

What IS frustrating within the corporate environment is that so often  
compromise is the outcome. Collaboration and consensus is generally  
what happens when there is talent, domain expertise and mutual  
respect. It has been said over and  over, but a singular vision is  
worth its weight in gold. The larger the group, the harder it is to  
maintain the passion, drive and vision for a product.

I also thin that corporate management (and the performance goals  
therein) will often drive decisions towards safety, where  
coincidentally, innovation is rare. Bold or daring moves are more  
germane to designers than to business types. Risk is more typically  
taken when there is nothing to lose, or the goals are exceptionally  
difficult to reach.

Mark
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