But Paul, you missed the first part of the post, that says its not
about individual tasks, but about a defined discipline. Graphic
designers in some organizations do everything you describe, or
better, I also do project management and contract negotiations, but
that doesn't mean they are part of the discipline of interaction
design.

When trying to define a discipline as opposed to a set of roles for
completing a job, you need to take YOU out of the equation.

Why?

B/c at TandemSeven a "User Experience Architect" (no-less) does all
the things you mentioned, but a "Human Interface Engineer" or a
"User Interface Developer" may share have a completely different
set of tasks, where a sub-set overlay against yours.

A back and forth debate where people constantly say, "But I DO
this" will never lead to a cohesive and coherent definition of a
discipline.

We must acknowledge the interaction design is being born out of other
practice and quite frankly other communities, and in so doing will
will HAVE to have overlap with those practices and communities.

What is powerful about all this is that interaction design as a
distinct discipline (not practice) informs form-making in a valuable
way. Of course, as practitioners we do more ... but that is that we
do MORE than interaction design. That's why you have the great title
of User Experience Architect, not Information Architect, or
Information System Designer, or Researcher, etc. Those are the many
roles and disciplines that make up who you are, but it doesn't mean
those disciplines are roles don't have a distinctiveness of their
own. (yes, that last phrase wreaked of Star Trek First Contact, I'm
sorry.)

-- dave 


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=23732


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