Don't forget to include in your brainstorming: If SOMEONE ELSE really wanted to, how could they make this project fail? It helped us raise issues with our independent hosting group at my last company - we had the app working in 3 months but took 9 months getting through all of their red tape. Since we anticipated it everyone knew early on it would be a problem. Not that it helped in the long run =]
Bryan http://www.bryanminihan.com -----Original Message----- On 9 Jan 2008, at 04:19, Jared M. Spool wrote: > > On Jan 8, 2008, at 11:57 AM, Sarah Kampman wrote: > Related note: Scott Berkun talks about a cool technique where you get > the team to brainstorm on how to screw up the project. Seed question: > "If we really wanted to, what would be the ways we could make this > project fail?" Then, you inspect each brainstorm item and talk about > what you'd do to prevent such a thing from happening. I've tried this one and found it to be most effective. We got some really useful feedback from the customer support and systems folk amongst others. Helped us avoid several nasties. Cheers, Adrian ________________________________________________________________ *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
