On 9 Jan 2008, at 14:54, Matthew Nolker wrote:

> Many of the Agile development teams I've seen (that are smart enough
> to make an interaction designer a core part of the software
> development team) move in the same direction Bryan has. The basic
> principle that seems to work best is that the design will be
> specified in a format that developers can use.
[snip]

I too have seen this working very well. With very occasional  
exceptions[1] I don't produce any sort of "functional" or hi-fi  
prototypes. Everything happens on the implementation platform. This  
includes tools and domain-specific languages to help the designers  
more effectively work on that platform.

Lots of lo-fi work (Paper prototypes, white boards, post-it notes,  
etc.) and being in the same room as everybody else handles one part  
of the testing/communication tasks the artefacts/documentation used  
to handle.

Having a bunch of good development practices in an environment adapt  
at handling change giving a very rapid turn around when implementing  
new features copes with the situations I would previously have used  
functional prototypes.

Seems to work well.

Cheers,

Adrian

[1] Basically when it is a _lot_ faster to prototype something for  
user testing in something else, rather than create it using the  
implementation platform. This happens very infrequently for me (I  
mostly live in the web development domain, so this may be easier for  
me than it is for some other folk.)
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