On Wed, 9 Jan 2008 14:54:26, Matthew Nolker <[EMAIL PROTECTED]> wrote:
>
>
> I've personally tried many the intermediary steps like the Adobe
> products or modeling tools like Caretta or iRise, but eventually
> concluded that there wasn't enough spare time to execute 100% throw
> away prototypes on Agile projects.


While I haven't had the chance yet to do UCD as part of an Agile process, I
have always imagined that a rapid prototype would exist alongside but
separate from the production code. This prototype would be maybe one or two
iterations ahead of the production code, but otherwise would still follow
the same cycle as the code (e.g., one-month iterations... I actually talked
with some folks last night who work this way). This prototype would be
maintained by the UCD person/staff and used exclusively to test interactions
before they went into development.

This situation necessitates the use of some sort of rapid prototyping tool.
I've used Axure for a couple of years now, and while it grows more complex
with every release, it is still simple enough that a non-coding UCD person
can make effective prototypes that yield accurate data in testing. The
rapidity of a tool like this is what makes a throwaway prototype in an Agile
environment possible. Developing a wireframe in Axure doesn't take any more
time than doing so in Visio... the only thing that requires more time is
making the wireframe interactive.

Personally, I strongly believe that prototypes should be throwaway due to
the cost savings of avoiding re-work after code has already been written.
This leaves the designers free to experiment with different interactions
with impunity. Changing design is quick, easy and cheap. If I find a novel
interaction doesn't work, no big deal. I can quickly come up with, prototype
and test a different idea... one that integrates what I've learned from the
previous failure. If I had to work with a developer in order to actually
code this (or, horror of horrors, code it myself) it would take much longer
and be more expensive. Not only would it take my time, but a developer's as
well.

- Fred
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