The February issue of Wired has an article called Why Things Suck that
mixes sarcasm and hyperbole with some sound observations about the
design of things from software like Evite to medical records to
gridlock on urban highways (a nice little exposition on queing theory
and the effect of braking on traffic flow) to air travel and why
security checks in Atlanta are 3 to 7 times longer than LAX to
whiteboards that "never really erase".  The title is unfortunate, but
there are some nuggets about how materials, behaviors, laws, and
business issues impact system effectiveness and efficiency and
emotions.

Chauncey
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