Hi Grady,

 

That's actually the point of Thermo J Currently, you have to drop to
code to build behavior in Flex. The idea of Thermo is to make it so you
can prototype and build interactions without having to write code (but
the code is there behind it, so a developer can take it and turn it into
a real app).

 

Glad to hear you like Fireworks! I'm curious what aspects of it you use
most when designing UI.

 

Thanks,

 

nj

Adobe

 

From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Grady Kelly
Sent: Wednesday, January 30, 2008 9:47 AM
To: Narciso Jaramillo
Cc: [EMAIL PROTECTED]
Subject: Re: [IxDA Discuss] Good Rant on lack of Good GUI Design
Software

 

But doesn't Thermo limit you to just Flex?  I think that is a bad thing.
I have had horrible experiences with Flex development.  I would consider
myself a fairly savvy at what I do.  Like some, I can design a composite
in Fireworks and then build the xhtml/css/javascript prototype.  Thermo
outputs mxml for flex.  If I want to make an element do something I am
at a loss as I do not know Flex or ActionScript well enough to do
anything.  I can find numerous amounts of ajax/js/css resources to build
the interactions that I know are possible.  99% of the time I can create
a UI composite in Fireworks and build the High Fidelity Prototype in no
time.

To follow the article form the first post, Fireworks is an awesome tool
for creating UI.  I have used it for the last 8 years and have never
been able to not do something that I needed.  

Grady

On Jan 30, 2008 10:00 AM, Narciso Jaramillo <[EMAIL PROTECTED]> wrote:

Coming in on this thread a bit late...lots of good stuff here!

David Malouf wrote:

> The Thermo stuff is definitely interesting, but thinks like a graphic
> designer, not like an interactive designer. Expression in their
> tutorials anyway is thinking similarly.

> Basic assumption that is false that both are making is that I'm going
> to make a finalized high fidelity graphic UI as a flat screen to start
and
> THEN add interactive elements. This goes against the very way IxD's
have
> been working.

Just a quick note on this... Our current public Thermo demo does
emphasize the graphic-design-to-production workflow, but we're also
interested in the early-stage interaction design workflow. We do plan to
have basic drawing tools and built-in components to let you do
wireframing, and you can build custom components and try out
interactions and transitions in wireframe as well.

It sounds like the overall message of this thread is that the
interaction design workflow is much more about early-stage
experimentation, screen architecture, and prototyping, and that while
visuals are somewhat important (for sketching and presentation
purposes), exact visual bits aren't. Is that a fair characterization?

I'd definitely be curious to hear what other kinds of interaction design
needs aren't being addressed by visual-production-oriented design tools
today.

By the way, I'm going to be at Interaction '08 along with other Thermo
folks from Adobe--if you see one of us, please stop us and have a chat!

Thanks,

Narciso (nj) Jaramillo
Adobe Thermo team

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________________________________________________________________
*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/

________________________________________________________________
Welcome to the Interaction Design Association (IxDA)!
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