On Jan 23, 2008 7:56 PM, David Malouf <[EMAIL PROTECTED]> wrote:
> The Thermo stuff is definitely interesting, but thinks like a graphic
> designer, not like an interactive designer. Expression in their tutorials
> anyway is thinking similarly.
i've always done my wireframes and prototypes with html/javascript ...
html and css are amazing for putting together a quick wireframe.. all
form elements are done, the box model makes it really easy to lay out
distinct areas... and now, with all the nice javascript frameworks,
all the heavy lifting is done for you.  throw in something like ruby
on rails and you can have a functional prototype with pretty basic
technical skills.

the best part is that, if you're like me, the final product will end
up being html/css/javascript anyway, so if somebody else needs to do
production work all your prototypes can be a great starting point.. or
if you're like me you probably do most of the production work too :)

then, when it comes time to make things pretty, you can fire up
photoshop/fireworks/illustrator and start skinning elements and
building a style guide.

i will often do html wireframes and use screenshots as a background in
photoshop to do the graphic design...



> Basic assumption that is false that both are making is that I'm going to
> make a finalized high fidelity graphic UI as a flat screen to start and THEN
> add interactive elements. This goes against the very way IxD's have been
> working.
>
> What is the core element that most (sorry Andrei) IxD's work with?
> Wireframes!!!!
> What we want more than anything is a way to sketch, not to draw,
> interactions as easily as we can wireframe.
>
> THEN! build the styles on top of that!

-- 
Matt Nish-Lapidus
work:  [EMAIL PROTECTED] / www.bibliocommons.com
--
personal: [EMAIL PROTECTED] / www.nishlapidus.com
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