i have another idea.. how about the Highlander approach.

There can be only One.

(sorry, late to the conversation, but that joke was just too good to
pass up :) )

On Jan 25, 2008 11:37 AM, Jared M. Spool <[EMAIL PROTECTED]> wrote:
> While we're exploring other models, I'd recommend a World of Warcraft
> approach.
>
> As you "kill" off designs, you gain experience points. Once you reach
> a certain number of points, you become a more experienced designer.


-- 
Matt Nish-Lapidus
work:  [EMAIL PROTECTED] / www.bibliocommons.com
--
personal: [EMAIL PROTECTED] / www.nishlapidus.com
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