i have another idea.. how about the Highlander approach. There can be only One.
(sorry, late to the conversation, but that joke was just too good to pass up :) ) On Jan 25, 2008 11:37 AM, Jared M. Spool <[EMAIL PROTECTED]> wrote: > While we're exploring other models, I'd recommend a World of Warcraft > approach. > > As you "kill" off designs, you gain experience points. Once you reach > a certain number of points, you become a more experienced designer. -- Matt Nish-Lapidus work: [EMAIL PROTECTED] / www.bibliocommons.com -- personal: [EMAIL PROTECTED] / www.nishlapidus.com ________________________________________________________________ *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
