There are many articles on applying concepts from theatre to the
design of products.  There are several approaches.  The Brenda Laurel
approach was to consider the metaphor of "theater" as a guiding
metaphor for the design of software products.  That is quite a good
metaphor (stage, backstage, audience, supporting cast, cue cards,
narrative....)

The other approach is to integrate aspects of theater into the our
methods and design process.  There are many articles in the ACM
Digital Library, example, on methods that are based in acting,
role-playing, and other theater techniques.  Some of the terms used in
the literature include:  role-playing, informance, interface theater,
bodystorming, dramaturgy,

A lot of the early work on participatory design involved role playing
to understand task flows and the needs of users and also to envision
how a future design might affect the overall work practices.

I think that training in improv is quite useful since in our work we
often have to think quickly on our feet, ask good question, and show
concern and interest while not biasing the person.  I've never quite
gotten to an improv course, but have read on the topic and think that
some practice would be good for interaction designers and usability
practitioners (and all the other related job titles that we argue
about a lot).

Here are some references related to "theater methods and approaches".

Boess, S., Saakes, D., and Hummels, C. 2007. When is role playing
really experiential?: case studies. In Proceedings of the 1st
international Conference on Tangible and Embedded interaction (Baton
Rouge, Louisiana, February 15 - 17, 2007). TEI '07. ACM Press, New
York, NY, 279-282.

Buchenau, M. and Suri, J. F. 2000. Experience prototyping. In
Proceedings of the Conference on Designing interactive Systems:
Processes, Practices, Methods, and Techniques (New York City, New
York, United States, August 17 - 19, 2000). D. Boyarski and W. A.
Kellogg, Eds. DIS '00. ACM Press, New York, NY, 424-433. DOI=
http://doi.acm.org/10.1145/347642.347802

Eden, H., Scharff, E., and Hornecker, E. 2002. Multilevel design and
role play: experiences in assessing support for neighborhood
participation in design. In Proceedings of the Conference on Designing
interactive Systems: Processes, Practices, Methods, and Techniques
(London, England, June 25 - 28, 2002). DIS '02. ACM Press, New York,
NY, 387-392.

Kankainen, T., Kantola, V., Mehto, K., and Tiitta, S. 2005.
Interactive drama and user centered product concept design. In
Proceedings of the 2005 Conference on Designing For User Experience
(San Francisco, California, November 03 - 05, 2005). ACM International
Conference Proceeding Series, vol. 135. AIGA: American Institute of
Graphic Arts, New York, NY, 48.

Kantola, V., Tiitta, S., Mehto, K., and Kankainen, T. 2007. Using
dramaturgical methods to gain more dynamic user understanding in
user-centered design. In Proceedings of the 6th ACM SIGCHI Conference
on Creativity &Amp; Cognition (Washington, DC, USA, June 13 - 15,
2007). C&C '07. ACM Press, New York, NY, 173-182. DOI=
http://doi.acm.org/10.1145/1254960.1254985

Seland, G. 2006. System designer assessments of role play as a design
method: a qualitative study. In Proceedings of the 4th Nordic
Conference on Human-Computer interaction: Changing Roles (Oslo,
Norway, October 14 - 18, 2006). A. Mørch, K. Morgan, T. Bratteteig, G.
Ghosh, and D. Svanaes, Eds. NordiCHI '06, vol. 189. ACM Press, New
York, NY, 222-231.

Simsarian, K. T. 2003. Take it to the next stage: the roles of role
playing in the design process. In CHI '03 Extended Abstracts on Human
Factors in Computing Systems (Ft. Lauderdale, Florida, USA, April 05 -
10, 2003). CHI '03. ACM Press, New York, NY, 1012-1013. DOI=
http://doi.acm.org/10.1145/765891.766123

Svanaes, D. and Seland, G. 2004. Putting the users center stage: role
playing and low-fi prototyping enable end users to design mobile
systems. In Proceedings of the SIGCHI Conference on Human Factors in
Computing Systems (Vienna, Austria, April 24 -
29, 2004). CHI '04. ACM Press, New York, NY, 479-486.

Wakkary, R., Poon, M., Maestri, L., Kirton, T., Julihn, C., and Betts,
R. 2007. How informances can be used in design ethnography. In CHI '07
Extended Abstracts on Human Factors in Computing Systems (San Jose,
CA, USA, April 28 - May 03, 2007). CHI '07. ACM Press, New York, NY,
1875-1880. DOI= http://doi.acm.org/10.1145/1240866.1240914

Woltjer, R., Trnka, J., Lundberg, J., and Johansson, B. 2006.
Role-playing exercises to strengthen the resilience of command and
control systems. In Proceedings of the 13th Eurpoean Conference on
Cognitive Ergonomics: Trust and Control in Complex Socio-Technical
Systems (Zurich, Switzerland, September 20 - 22, 2006). ECCE '06, vol.
250. ACM Press, New York, NY, 71-78.


Chauncey


On Feb 19, 2008 11:24 AM, Maria De Monte <[EMAIL PROTECTED]> wrote:
> Hello,
>
> just wondering... does anyone of you has information about interaction design 
> studies applied to theatre?
> I've tried to put up a show using human-machine interaction principles a 
> couple years ago, and the results were astonishing.
> I'd like to keep on working in this sense of direction. Anything in Dublin, 
> Ireland?
>
> Thanks,
>
> Maria :-)
>
>
>
>
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