I've been doing some research into notation for a related discipline
and came across a great presentation by Ralf Koster on a grammar of
notation for game design.

http://www.theoryoffun.com/grammar/gdc2005.htm

He hasn't succeeded in creating an orthagraphy yet so it's not
terribly useful as a creation tool but "then again, most people in
other art forms do not use straight notation to initially create
things either. They rely heavily on iteration and experience.
Notation is a capture tool primarily."

// jeff


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=26112


________________________________________________________________
Welcome to the Interaction Design Association (IxDA)!
To post to this list ....... [EMAIL PROTECTED]
Unsubscribe ................ http://www.ixda.org/unsubscribe
List Guidelines ............ http://www.ixda.org/guidelines
List Help .................. http://www.ixda.org/help

Reply via email to