I've been doing some research into notation for a related discipline and came across a great presentation by Ralf Koster on a grammar of notation for game design.
http://www.theoryoffun.com/grammar/gdc2005.htm He hasn't succeeded in creating an orthagraphy yet so it's not terribly useful as a creation tool but "then again, most people in other art forms do not use straight notation to initially create things either. They rely heavily on iteration and experience. Notation is a capture tool primarily." // jeff . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=26112 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
