I'm glad to see the passion in the voices here.  They represent a
wide range of experiences and viewpoints.  Issues as complex and
potentially contentious as definition and identity are difficult to
explore within the significant constraints of a text-based forum. 
Those of us that have participated in online forums for a couple of
decades or more have seen this again and again.

One of the amazingly wonderful things about Interaction08 in Savannah
was the opportunity to have higher bandwidth discussions about these
issues with people face to face. Sometimes one-on-one and sometimes
in small groups.  I was particularly impressed by the diversity of
practice and experience that was represented there, even if not all
were of equal slices of our big pie.

First off, I would suggest that the arguments that we see today have
been around for a long time.  They are not likely to be resolved
today, nor in the near term.  In the mean time, I'd encourage
seeking both common ground as well as an appreciate and respect for
the practices and experiences of those that approach Interaction
Design in different ways.

I also think that personal experiences and histories are important as
single datapoints that altogether make up the Interaction Design
cloud, with it's actual non-regular topology and distribution.  Yes,
there are areas of the cloud that contain many doing a similar thing
or practicing in a similar way.  But outliers, particularly if they
identify as or have long practices as Interaction Designers, are also
important.  Perhaps they serve an underserved sector.  Perhaps they
have developed a valuable approach that others would benefit from by
learning about.

Much of the work of Interaction Designers involves the digital and/or
software, but not always.  When practicing as an Interaction Designer
on the development of equipment and equipment environments, there are
often non-digital elements that people interact with.  Design of these
as part of the whole, even when other parts may indeed involve digital
or software components, is also Interaction Design.  I know that I am
not alone among those who have experience practicing Interaction
Design in products and enviroments who will continue to see our
identies as Interaction Designers in these terms.  And this is as it
should be.

What the Building Architects, Industrial Designers, and Graphic
Designers do correctly as groups however, is put the focus on the
work, not the words, definitions, and identities.  If the work of
Interaction Design escapes beyond defined boundaries, then it's the
work that will have the greatest impact in the real world and will
serve as the best example for others to learn from.

Given the sheer joy and relief at finally feeling "home" that I
sensed among so many of the Interaction08 attendees, I'm just not
worried at all that our great organization is in danger of losing out
to other organizations out of a lack of narrow definition.

Embrace the diversity.  Spotlight the real-world work.  Seek to map
the work and experiences of our members.  Recognize the value of the
outliers rather than discarding them as not representative.

James Leftwich, IDSA
CXO
SeeqPod, Inc.
6475 Christie Avenue, Ste. 475
Emeryville, CA 94608
http://www.seeqpod.com

Orbit Interaction
Palo Alto, California USA
mobile:  (650) 387-2550
Skype:  jimwich
[EMAIL PROTECTED]
http://www.orbitnet.com
http://www.linkedin.com/in/jimwich
Director, IxDA / http://www.ixda.org


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=26170


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