On Tuesday 04 March 2008 15:24:03 Rob Nero wrote:
> In this way, we hand off a high-fidelity mockup with a detailed document
> explaining how everything works on the screen.

Do you create a separate client deliverable or give the same thing to you 
project contact (or are you part of an integrated or in-house team so "plop" 
factor doesn't matter as much).

On Tuesday 04 March 2008 15:46:14 Jason Zietz wrote:
> In my most recent project, I communicated with the developer as I worked
> on the documentation, providing him with samples of different options
> (in the context of the project) so he could choose which type of
> documentation best suited him.
>
> Additionally, I'd recommend encouraging communication during the
> development process when possible as things invariably arise that
> weren't covered in the documentation.

I always prefer to work closely with developers, but that doesn't always 
happen.  That is why I am so interested (and concerned) about deliverables.  
A wireframe can be both a helpful and dangerous tool, depending on how much 
you read (or don't read) in to it.  Also, developers are used to different 
kinds of documentation, so a written point-by-point specification might 
resonate with them more than a picture.  Who knows?  (That is why I am asking 
these questions).  

On Tuesday 04 March 2008 16:02:55 Ari Feldman wrote:
> most developers never get more than a few bullet points for specs or as
> inputs while many others still work in environments of "oral history" where
> deliverables are verbally explained but never written!
>
>
> So, when a developer gets design docs and/or functional specs - even
> imperfect ones, they are often happy.

I totally agree unless they are handed an 80 page report of 6 months of 
research.  And a cup of coffee.  And some aspirin.

There are lots of things that "should" happen in a project -- clear product 
goals and documentation, communicating with developers, writing perfect 
reports, lots of extras to tape on the wall -- but they don't always happen.  
Maybe it is just the capacity I work in (aka miracle worker) that nothing 
goes as planned.  I usually get called in to the middle of a project which is 
in serious trouble and get caught between backfilling necessary user research 
and "fixing it now". It is really about making the best of what you got and 
hoping your message gets across.  And being thankful the client is thinking 
about these things at all.

Is there a SIG for Guerrilla Design?

-- 
Celeste 'seele' Paul
www.obso1337.org
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