I view design deliverables in the same way as I view whatever it is that I'm designing: I'm building something for *someone*, so in order to get it right, I must consult with them and understand their needs. It's more important to me that I deliver something that conveys functionality and behavior effectively without creating too much noise, i.e., usable documentation.
In my most recent project, I communicated with the developer as I worked on the documentation, providing him with samples of different options (in the context of the project) so he could choose which type of documentation best suited him. Additionally, I'd recommend encouraging communication during the development process when possible as things invariably arise that weren't covered in the documentation. > Does anyone know of studies or other research that explicitly looks at how > developers are using design deliverables in practice? Particularly > integrating things such as wireframes in to functional specifications. Or > even if developers "get" the wireframes and mockups we give them. I've found > that developers prefer annotated slides or a big numbered list of issues to > having to read anything big, but those types of things don't look as nice as > a fully written final report for the project manager. > ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help