I work in house, side-by-side with the developers so I have the luxury of collaborating often and verbally walking them through my form & behavior specs to answer questions that arise. We even get to have regular, iterative comparative reviews between what's in the spec and what they've been developing so that the final product is what I envisioned. A recent acquisition however has meant that I'm now also designing specs for a team in London and another team in India - talk about things getting lost in translation!
Now I have to be more exact than ever but this is good for me - it forces me to be even more clear and rigorous. At the end of the day it all comes down to what Rob listed as Rule # 1: Be as specific as possible! I would also add rules 2 & 3: # 2: A picture is worth a thousand words - make the pictures tell the story as much as possible. # 3: Be concise! Nobody wants to read a 500 page spec no matter how pretty it is. ;-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=26800 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
