Use two progress indicators in a sequence: replace the first with the second
indicator, when delay is long.

Oleh

On Mon, Mar 10, 2008 at 10:05 PM, Chris Ryan <
[EMAIL PROTECTED]> wrote:

> There has been a fair amount written over the years about how to give
> good feedback for delays of varying lengths. However, what if your
> application has somewhat unpredictable performance (I won't get into
> the reasons here; suffice to say it is not sloppy implementation),
> where a given operation may complete quickly, or at other times result
> in a significant delay? Is there anything that could, or should, be
> done to establish this variability with the user without their giving
> up due to a perception that things may be even more variable than they
> actually are? On the other hand, might simply tailoring the type of
> feedback to the length of delay on the fly confuse users as they will
> never be sure what to expect?
>
> Any ideas?
>
>
> Thanks,
>
> Chris
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-- 
Oleh Kovalchuke
Interaction Design is the Design of Time
http://www.tangospring.com/IxDtopicWhatIsInteractionDesign.htm
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