Use two progress indicators in a sequence: replace the first with the second indicator, when delay is long.
Oleh On Mon, Mar 10, 2008 at 10:05 PM, Chris Ryan < [EMAIL PROTECTED]> wrote: > There has been a fair amount written over the years about how to give > good feedback for delays of varying lengths. However, what if your > application has somewhat unpredictable performance (I won't get into > the reasons here; suffice to say it is not sloppy implementation), > where a given operation may complete quickly, or at other times result > in a significant delay? Is there anything that could, or should, be > done to establish this variability with the user without their giving > up due to a perception that things may be even more variable than they > actually are? On the other hand, might simply tailoring the type of > feedback to the length of delay on the fly confuse users as they will > never be sure what to expect? > > Any ideas? > > > Thanks, > > Chris > ________________________________________________________________ > Welcome to the Interaction Design Association (IxDA)! > To post to this list ....... [EMAIL PROTECTED] > Unsubscribe ................ http://www.ixda.org/unsubscribe > List Guidelines ............ http://www.ixda.org/guidelines > List Help .................. http://www.ixda.org/help > -- Oleh Kovalchuke Interaction Design is the Design of Time http://www.tangospring.com/IxDtopicWhatIsInteractionDesign.htm ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
