> > Does anyone have general rules of thumb to share? > 1. Make sure the content is worth waiting for 2. Make sure the user knows what s/he's waiting for so s/he can decide whether or not to do so 3. Design a loading piece that makes the wait appear shorter than it is
This last one can be done in a huge number of ways—for example, you can use the loading animation as a branding opportunity by incorporating brand marks in an interesting and entertaining way. Even a very simple animation can make a wait seem shorter, even if it technically takes longer to load than it would without the animation (Mr. Spool has some great slides that illustrate this). -r- ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
